Games

The games

Updated 8 October 2026

Four multiplayer crash games on one engine and one integration. For the operator, adding the next title means adding a room.

GameStatusRTP (default)Max multiplierRound (median)Try itFactsheet
God CandlePlayable demo97%1000x15 sDemoPDF
Diamond HandsPlayable preview97%735.481x (cap 1000x)12.6 sDemoPDF
Big FishPlayable demo97%999.0919x (cap 1000x)12.7 sDemoPDF
HypnofrogPlayable preview97%927.711x (cap 1000x)31.3 sDemoPDF
  • Playable demo: finished, and playable in its demo room today.
  • Playable preview: complete and playable end to end, on the same engine, math gates and integration as the others. Its presentation is still being finished.
  • None of the four is certified yet. The same generator versions run in demo and real-money rooms.

One by one

God Candle · Playable demo

A shared price chart that rises and falls — below 1.00x too — until the rug ends the round.

Diamond Hands · Playable preview

A multiplier that only climbs, one clean stab at a time and faster each time, until the knife hits.

Big Fish · Playable demo

A shared ocean where every bet is a fish with its own fate, until the whale ends the round for everyone.

Hypnofrog · Playable preview

Twelve shared flies, one public multiplier that only climbs, and a switch to another fly while yours is alive.

What all four share

  • One round for the whole table. Every player at the table plays the same round and sees the others enter and cash out as it happens. A busy room is played on several tables, each with its own round.
  • Positions. Up to three open at once per player, and no limit per round. A player can enter before the launch or while the round runs.
  • Automatic exits. Take profit, executed by the server at every tick. God Candle also has stop loss: it is the only game where the multiplier can fall.
  • Social layer. A live feed of entries and exits, and a room chat. The server masks profanity, insults and slurs in the chat (English, Spanish and Italian) before anyone else reads them. Simulated participants exist only in demo rooms, and they are marked [BOT].
  • Clients. English and Spanish. Desktop, mobile and in-app webviews, built mobile-first to run in an iframe.
  • Fairness. One SHA-256 hash chain per table, committed before its first round. Each game's generator version is published in the catalog: see Provably fair.
  • Math. RTP 97% by default, configurable per room, with the same expected return for every exit strategy: see Math and RTP.
  • One integration. The same launch, wallet and reads for all four. Every settlement sent to the operator's wallet carries the closing multiplier: see the integration guide.

How they differ

God Candle Diamond Hands Big Fish Hypnofrog
The multiplier a shared price that rises and falls, below 1.00x too one shared multiplier that only climbs one per fish, that only climbs one public ladder, the same for every fly, that only climbs
A position sits on the shared chart the shared multiplier its own fish a fly, and can switch to another
A position is lost to the rug the knife its predator, or the whale the tongue on its fly, or the frog's frenzy
The round ends with the rug the knife the whale the frog's frenzy
Automatic exits take profit, stop loss take profit take profit take profit
The margin is taken at the first step, and as a spread on mid-round entries at the first stab, and as a spread on mid-round entries in every fish, with no spread in every fly at the launch, and as a spread on mid-round entries

Each game also has a ceiling, where open positions are cashed out automatically instead of being lost. It is exact in God Candle, and just below the configured cap in the other three: the maximum multiplier in the table above is the one a position can actually reach.