Games
Diamond Hands
Updated 4 October 2026
A multiplier that only climbs, one clean stab at a time and faster each time, until the knife hits.
Open the preview Game page Factsheet (PDF)
The round
- Betting
- Bets are open for 6 seconds before the launch (the room default; each room can set 3 to 20 seconds). A position placed now starts at 1.00x.
- Live
- The first stab comes 0.4 s after the launch, and the gaps shrink from about 1.5 s to 0.45 s. Every clean stab raises the multiplier. A player can enter while the round runs, at the live multiplier.
- End
- The hit ends the round: every open position loses its stake. The multiplier has a ceiling below the configured cap — the round stops before the stab that would pass it — and there open positions are cashed out automatically.
- Results
- The results stay on screen for 3.5 seconds, the revealed seed included, and the next betting window opens.
Bets and cash-out
A stake between the room's minimum and maximum, in the operator's currency. Up to 3 positions open at once; a player can enter again after a cash-out.
A cash-out pays the stake times the position's multiplier. The multiplier never falls, so a position is always at or above its entry until the hit.
Automatic orders
Take profit only, executed by the server at every stab. The multiplier only climbs, so there is nothing for a stop loss to catch.
Where the margin is taken
At the default RTP of 97%, the knife hits on the very first stab with probability exactly 3%: positions placed before the launch pay the margin there. A mid-round entry pays it as a spread on entry — its payout is multiplied by the RTP, so it breaks even at about 1.031x. The expected return is the same for every exit strategy: see Math and RTP.
What sets it apart
- The odds of each stab do not change as the round runs on; what shrinks is the time to decide.
- The 3D hand, the knife and the particles are presentation: the game state is only ever the multiplier.
Game facts
| Game type | crash · multiplayer · 3D |
|---|---|
| Theoretical RTP (default) | 97% · configurable per room |
| Theoretical house edge | 3% |
| Max multiplier | 735.481x (reachable; configured cap 1000x) |
| Volatility | high |
| Round length (median / max) | 12.6 s / 101 s |
| Max multiplier P50 / P90 | 1.9x / 8.3x |
| Positions per player | up to 3 open at once, unlimited per round |
| Bet limits (default, per room) | 0.5 – 500 · operator currency |
| Languages | EN · ES |
| Platforms | desktop · mobile · webview · mobile-first · iframe |
| Generator version | dh-0.2.0 |
| Status | Playable preview; not yet certified |
Volatility figures: 60,000 simulated rounds of generator dh-0.2.0 at the default RTP, per round. Simulation results are not certification and not a guarantee of individual returns.
Limits and configuration
The defaults above are per room and configurable: RTP, minimum and maximum stake, maximum win per position, maximum exposure per round, and the betting window (3 to 20 seconds). An operator's own limits can only tighten a room's, never raise them. The full list is in the integration guide.
Fairness
Every round is committed before betting opens and derived from the committed seed with generator dh-0.2.0; the same generator runs in demo and real-money rooms. How to check a round: Provably fair.